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Speculative Work - Narrative Services

During my internship with Riot Games, I was allocated to the Narrative Services Team and did a number of speculative/exploratory projects for different product teams around the company, including: full VO scripts, comics, scriptwriting, creative pitching/narrative wrappers, and logistical analyses.

Exploratory VO update script for an older fan-favorite champion.

MF script_edited.jpg
MF script 2_edited_edited.jpg

Exploratory re-draft for the League of Legends KATARINA Comic. This comic was already inked when I began this draft, but all descriptions, goals, and dialogue are my own.

Page 1 - 5 Panels

 

Goals for pages 1-5: Establish the central theme of Old Noxus versus New Noxus, focused through the lens of a renegade Noxian general ransacking a town intended to be incorporated into the new empire by Swain. Establish Katarina’s commitment to the new empire. Lay groundwork for Kat’s troubles overcoming her father’s legacy.

 

Panel 1: Medieval-esque town on fire. 

 

  1. LOCATION CAPTION: Reykir. Just beyond the Freljordian-Noxian border. 

  2. CAPTION: Noxus has changed in the seven years since Grand General Darkwill fell.

  3. CAPTION: With the founding of the Trifarix, an empire built upon violence finally started becoming something more.

 

Panel 2: Rache and his two generals walking through the town’s burning gate.

 

  1. CAPTION: But even now, there are those with their heels on the throat of new Noxus. 

  2. GENERAL RACHE: What’s your report, Bayner?

  3. CAPTAIN BAYNER: Not a single Noxian casualty reported yet, General. 

  4. CAPTAIN DEVEER: This is what their “Noxus” looks like, General Rache. Soft.

  5. CAPTION: Brutal men who want to return to a reign of terror. 

 

Panel 3: Up close of Rache conversing with his captains. Deveer is being knifed from behind. 

 

  1. CAPTION: There is no room in the new empire for these kinds of men. 

  2. GENERAL RACHE: Good. Take what we need and leave before Swain’s lap dogs arrive.

  3. CAPTAIN BAYNER: Yes, General. We’ll gather the men in—

  4. VFX: sssSSSHUNK!

  5. CAPTAIN DEVEER: Huhkk!

  6. CAPTION: No matter the medals they used to wear. 

 

Panel 4: Up close of Rache and his captains, with Bayner looking at Deveer as she falls. 

 

  1. CAPTAIN BAYNER: What the…?

  2. CAPTAIN: These men carry the Noxian flag, but are Noxians no more. 

​

Panel 5: Up close of Rache and his captains, with Deveer falling and Rache looking back at Bayner as he is killed.

 

  1. CAPTION: A life like theirs, lived in blood, surely ends in blood too. 

  2. VFX: SSSLUKKT!

  3. CAPTAIN BAYNER: Hhhk–!

  4. GENERAL RACHE: Who…?

  5. CAPTION: That is as true for them…

​

​

Page 2 - Splash

 

Splash: Katarina leaping through the flames from behind Rache. 

 

  1. CAPTION: …as it will be for me.

  2.  GENERAL RACHE: KATARINA!

Opening scene of the pilot script for an eight-episode cinematic horror series pitch, set within the Runeterra IP.

1. EXT. BILGEWATER HARBOR. DAWN.

 

The harbor is awash in early dawn light, a few fishermen preparing their crafts for the day. They are interrupted by a sleek pirate ship floating ever-so-slowly into the bay. The ship’s sails are half-mast, and its deck conspicuously empty. It is clear that the vessel is without direction, borne on the ebb and flow of the tide alone. On the docks, several men confer quickly before jumping into a smaller craft and rowing out to meet the vessel. They board via the cargo nets thrown over the side of the ship, but no one comes out to meet them. Obviously confused, the few scant Bilgewater fishermen take up the helm, bringing the ship slowly into port. 

 

NARRATOR / SARAI

What is death? Some would say death is a doorway. Some might name it the natural order of things, the balance that preserves our universe. And yet others cower in fear of it, too afraid of dying to ever really live at all. 

 

With the ship now anchored in the harbor, more details become apparent. The ship’s name, The Lady Luck, is embossed in gold letters on the hull. There is a long dark smear of blood on the deck, leading into the hold below. Then shouts can be heard, and two fishermen emerge from the belly of the ship carrying an Ixtali woman between them. She is tall and dark-skinned, beautiful but haggard. Her clothes are torn and darkened with blood, her eyes haunted. This is SARAI, the storykeeper. 

 

NARRATOR / SARAI

But all of them are wrong. Death is a story — an endless story that wears a thousand faces and a hundred names. 

 

Sarai makes eye contact with the viewer as she is brought out onto the deck. The fishermen are crowding her, demanding to know what happened aboard the ship. But their voices are muted, and Sarai keeps staring at the viewer. 

 

NARRATOR / SARAI

This story is one of those, a single thread in a tapestry of ended lives and departed souls. This thread, though, is mine. And I’d like to start at the beginning. The very beginning.

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